

Combined, all this opens up a much more interesting diplomatic metagame of mutual favours and reasons to side with specific leaders, without ruling out making deals with assorted devils if the need arises. You can have up to four in play, and swap them out, as well as spend DC to purchase units and buildings outright. Everyone also now has Traits that offer direct upgrades, and advantages that others can buy into using the new Diplomatic Capital resource-a stipend each turn in exchange for a boost. Each faction now has a Fear and Respect bar, the first based on your strength and the latter based on how your actions mesh with their philosophies, such as worrying about your peoples’ health. They’re still one of the least important fundamental changes Rising Tide makes. They’re fun to play with, both in their new mechanic of acquiring territory by moving around the ocean, and a rare example of something feeling like future tech instead of just modern military equipment with a chrome finish. It’s a more appropriate name than it might sound, and not really referring to its new aquatic cities. This is essentially Rising Tide’s approach across the board: big changes, important changes, but not necessarily dramatic changes that completely overhaul what came before. Why wouldn’t you combine technology and aliens? It’s just slightly morbid common sense. This opens up new options, but more than that, it feels endlessly more appropriate. Rising Tide allows for Hybrid Affinities, mixing and matching them. I personally loathed this system, not for the core mechanical idea, but because it philosophically felt less like charting a future for humanity than signing it up to one of three dogmatic space cults, complete with silly space robes. In the original Beyond Earth, these had your society developing down one of three paths-Purity, Supremacy or Harmony. Frigid worlds have cooled in their great age, their surfaces covered with icy oceans and frozen tundra.For me, one of the changes I most appreciate is the reworking of Affinities. Primordial worlds are rife in volcanic activity and the chaotic landscape of a world still forming. New Biomes: Two new world types have been added.By investing in multiple Affinities, rather than specializing in just one, players can unlock special hybrid Affinity units and upgrades. New Hybrid Units: Affinities are competing visions for the future of humanity.New Artifact System: Collect and combine powerful relics to unlock new perks, unit upgrades, and buildings for your faction on the new world.New Sponsors: Four new factions have been added to the game including Al Falah, nomad explorers descended from wealthy and resilient Middle Eastern states that possess a rich cultural and commercial heritage.
#Steam civilization beyond earth rising tide upgrade#
New, Enhanced Diplomatic Options: Shape the diplomatic landscape by using political capital to upgrade your traits, change diplomatic relationships, and leverage the benefits of your allies’ traits.

These dynamic sets of Traits also provide benefits and add to the new Diplomacy system, governed by the new Fear and Respect attributes.
